Aram Khachatryan

Perlin Noise And Flowfields
Perlin Noise And Flowfields

JavaScript P5.js Perlin noise is a random sequence generator producing a more natural ordered, harmonic succession of numbers compared to the standard random() function. Perlin Noise is the result. It’s a technique used to produce natural appearing textures on computer generated surfaces for motion picture visual effects.

Stimulus Of Thought
Stimulus Of Thought

Node.js Strapi Jquery Webpack I was created it with JavaScript (backend and frontend)

Game Of Life
Game Of Life

JavaScript P5.js This is my version of Game of Life. The Game of Life is not your typical computer game. It is a cellular automaton, and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a grid of cells which, based on a few mathematical rules, can live, die or multiply.

Game Of Life On Terminal
Game Of Life On Terminal

JavaScript Node.js Creating Game of Life on Terminal with pure node.js

Realtime Paint
Realtime Paint

JavaScript Node.js Socket This this app people can open it and draw, and people can see it realtime

Interactive Map
Interactive Map

JavaScript Leafletjs Based on the results of the search, we have created a general database of the remains taken out of the territories under the control of Azerbaijan. This is project from hetq.am

Tweets
Tweets

Node.js Socket GoogleMapsAPI TwitterAPI With this app people can enter some location and see near tweets

GOL Character Direction
GOL Character Direction

JavaScript P5.js Jquery Calculating character directions for Game of Life is time consuming process, with this app I was calculated it more faster.

Media AM
Media AM

HTML CSS Wordpress JavaScript I was recreated media.am with wordpress

Cloud Generator
Cloud Generator

JavaScript P5.js This Image was created with Perlin noise algorithm Perlin noise is most commonly implemented as a two-, three- or four-dimensional function, but can be defined for any number of dimensions. An implementation typically involves three steps: defining a grid of random gradient vectors, computing the dot product between the gradient vectors and their offsets, and interpolation between these values.

Velvet Sketches
Velvet Sketches

Jquery HTML CSS I only do some works on this project mobile version.